Is an architectural concept where structural stability comes from the tension among parts.
It results in beautiful designs that barely look able to hold their own weight (and can carry many times more).
Make your own with straws here.
Things that are.. tensigrous (?)…hold energy inside that tension. So a toy designed with tensegrity will rebound after you squish it. Push in the right place and you can re-squish it.
A beautiful, cool and fun concept.
Unless, of course, the object full of tensegrity (if there are levels of tensigrousness) happens to be a STAKEHOLDER.
Stakeholder Tensegrity
This is the change concept that illustrates people who can go merrily along with change, apparently un-phased by fear or hesitation or pattern disruption and then revert right back to where they were when the tension is released. They play the game and when you turn your back (or leave in the case of externals- they know you will leave and they are patient) they skip right back to where they were.
It is stakeholder tensegrity that is partially responsible for the new trend toward change management AFTER the change and into the end state. They are patient, but usually can’t survive extended “pressure”. Change sustainability is often about outlasting the tensegrous ones.
Can you get ahead of this?
You can if it is possible to create a point of no return.
Is your change an IT initiative? That’s an easy one. At the crossover from one system or software to the next there is a point of no return. It is impossible for anyone to bounce back to where they were.
I am not one to advocate too much talk of transition, but this is a time when it might make sense. If you think your stakeholders would bounce back if they could, then create a point in the change process where that will be obviously impossible. Then be nice and communicate, hand hold and guide them past that spot.
